Kara Zlatko object from Detroit Become Human


Kara Zlatko object from Detroit Become Human

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 size : 55 MB
 Rigged :          
 Texture :        
 PBR :              
 Material :       
 UVmapping :  
 Polygons :     63,754
 Vertices :     41,677

Detroit Become Human's 3D model Kara Zlatko brings you exactly the original quality.

This model is fully sanded and contains the original material and textures of the game manufacturer.

objectCash intends to give you most of the original characters used in computer games.

These models are fully optimized and professionally designed and are very valuable for training and modeling.

* A few tips on using this object:

These objects have been thoroughly reviewed and, if crashed by Aimdells, & not available on any external site of this quality without any problems.

Keep in mind that the finer details of this character include all parts of the face and & all parts of the body and hair are sanded for motion capture and it is a little difficult to animate by hand due to its large joints.

It is usually time consuming to open a fbx file due to the large number of joints and so on.

If the size of the joints was large after opening the fbx or dae files & and covering all the space around the model, you would have to adjust their size in the software settings & &

Enter the following route:

Window > Settings / Preferences > Preferences > Kinematics

Then change the value of the joints to 0.01.

If you have problems with dea and fbx files you can use the obj & file. This file is precise in original quality and is fully standard & easily sanded with Maya's easy pebble button in less than 3 & minutes to the core components.

Copyright: objectCash

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